On my first hours of gameplay, I was feeling good cuz I had some Skyrim feeling - something around freedom to deep dive about the world and just be alware about it, but it didn't last long. You know when you are playing something that adds value to the game, and when you are not. Side quests are a good way to make us know more about the protagonist and the world beyond, but here they are so silly and dumb. You have to develop characters and make connections to make the player care about the things that happen. Since it's a gameplay element, I can affirm that our choices have no change on the gameplay/story - I'm not talking about the actual choices, cuz they exist, but the major part of the dialogue. And amending the plot topic, I have to talk about the dialogue. And even when you face something different, the way you approaches is basically the same. The variety of zombies is another factor that makes this game repetitive at some point. The two guns that come with the deluxe edition (Katana, for example) were the only ones that actually caught my attention. I don't remember Dying Light 1 so well, but I can swear the guns were more customizable and interesting. But since there are no good rewards to play on the night and with time you just lose interest, unfortunately, it becomes forgettable and boring. The screams, the bells warning that the sunset was arriving. I have to say that for the first time, it was amazing. There's no stimulus to get better since you can kill everyone with ok guns and good stamina without much effort. After mid-game, the skills you obtain to get new combat and parkour moves become really optional. And the worst part about it is that the game is full of it, at every room there are a lot of loot options, making the UI looks crazy. The loot feels useless, and I played the game in Hard, which, in theory, makes the loot/craft an essential part to progress, but no. Remember the graphics? Yeah, it's beautiful, but the scenarios look all the same, which eventually creates visual fatigue. with time the games look repetitive and boring. You engage in the idea pretty fast, which makes you go 100% on the campaign just to know more. The animations are smooth and the gore and mutilation are pretty good - killing zombies with a Katana is always amazing. The second thing that kept me playing was the gameplay. The game looks beautiful and runs well on a Ryzen 1600 - even being a modern open-world. I played this game about 11 months after its release, and I can confirm they did a good job since its launch. Well, the first thing that drew my attention was the graphics and optimization. However, Avellone has since left the project over allegations of sexual misconduct.I have a lot to talk about this game. To craft a stronger narrative this time around, the team brought on Chris Avellone and some of the writers behind The Witcher 3. Zombies themselves, while still a huge threat, will actually be more of a secondary or environmental threat that causes certain events to happen. This transpired after the hero of the last game, Kyle Crane, became a zombie and spread his infection throughout the world.Ĭaldwell will encounter several factions, and his interactions with them and the other NPCs will decide the fate of both the plot and humanity. It takes place in an undisclosed European city during a new Dark Age of sorts for humanity. The game has a greater focus on storytelling than its predecessor, though this story will have many open-ended options. Aiden is a runner who does odd jobs, using his parkour skills to survive the tough environment. Dying Light 2: Stay Human is set 20 years after the first game, centering around a new main character named Aiden Caldwell.
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